.plan
October 12, 2020
Less than three weeks left to go in the DOS Games Fall Jam, and I need to start focusing on getting as many game features in as possible, instead of working on under-the-hood engine stuff that can wait until later.
The three biggies left to do:
- Add at least one more enemy type (two more would be better)
- Add one more playable character (demo will be Allie and Roslyn)
- Add at least two more levels (three more would be better)
- To do + Done / In progress X Not a bug / won't fix ------------------------------------------------------------------------ / Implement Bruiser + Graphics - Behavior + Add score popups + BUG: player can get stuck in floor if grabbing a sufficiently low ledge (ex.: boxes on top floor of E1M1) + BUG: game can softlock in E1M1 secret room (room on top level that reveals yellow key -- if you stay in the room, the door closes and you get locked in. Add a way to open door from the inside) + Fix Enemy::canSeePlayer so that it does a simple line-of-sight check (tile-based check is sufficient) + BUG: invincibility isn't being applied when player takes damage if armor > 0 + Add point totals (and displays) for killing enemies + Simplify weapon handling: + Remove ammo limits + Remove coach gun + Remove minimum shot count (chaingun) + BUG: player doesn't stick to platform when platform is moving downward + BUG: horizontally-flipped sprites are drawn incorrectly when at the very left or right edges of the screen + BUG: character select screen not drawing properly + Finish re-drawing Allie's sprites - Work on sprites for other characters: Roslyn -> Harry -> Dad -> Buddy - Make two or three more levels - Record demos for all levels - Implement conveyors and a few other hazards - PC speaker sounds - High score table (integrate into demo loop) - Don't load in player graphics until that character is the active player (this will reduce load time -- and overall memory requirements by only having one set of graphics in memory at a time) - User settings should load from a file (currently hardcoded) - Don't allow player to fire weapon when in special states (hanging, climbing, sliding, etc) - Add frameskip option - Modify player to use separate leg and torso sprites -- Player object should use two Spriteset members